Friday, 30 December 2011

Sunday, 18 December 2011

Photoshop Sign Session











Photoshop Tiling Session
















Maya Texture Tutorials

Texturing the Santa hat
Wireframe model

Rendered without any shading

Rendered with shading

Part 1 of 6: Texturing
Without shadow
With shadow

Part 2 of 6: Texturing

100% Bison

75% Bison and 25% Bear

Part 3 of 6: Texturing


100% Porcupine
100% Sheep

25% Bison, 25% Bear, 25% Porcupine and 25% Sheep
Part 4 of 6: Texturing

100% Polar Bear
Length extended
Black background

Self shading set at 1

Self shade at 0.2, 0.4, 0.6, 0.8 and 1


Part 5 of 6: Texturing

Bear at 50,000 density

Bear at 5,000 density

Bear at 50,000 density with 0.1 baldness

Part 6 of 6: Texturing




Shadow applied
High Density render

Low Density Render

Inclination applied

Scraggle applied
Scraggle and clumping applied

Scraggle, clumping and baldness applied

Polar applied
Polar and roll applied

Water Droplets

Textured and in shot-cam, but not rendered

Rendered