Tuesday, 26 February 2013

Maya: Particle Collision (Metal Object Sparks)


Maya: Particle Colision (Rain)


Maya: Active Passive Rigid Bodies (Bowling Alley)


Maya: Emit From Surface 2 (Can Disolve)


Maya: Emit From Surface 1 (Barrel)


Maya: Emit from Particles (Fireworks 2)


Maya: Emit From Particles (Fireworks 2)


Maya: Curve Flow (Motion Path Dynamics)


Maya: Curve Emitter (Water Foam)


Maya: Curve Emitter (Shockwave)


Maya: Curve Emitter (Fireworks 1)


Maya: Volume Emitter (Space Travel)


Maya: Volume Emitter (Smoke)


Maya: Omni Emitter (Fuse)


Saturday, 2 February 2013

Adaptation: Modelling Influences



Modelling influence from the Arkham series, which give a very detailed perspective of the finished model as well as a great variation of poses for the character list.

Adaptation: Anatomy Research