Jake Carpenter's CGAA Blog
BA Hons CG Arts & Animation @ UCA Rochester
Friday, 12 April 2013
Maya: NCloth Part 4 - Rope Bridge (Transform Constraints)
Maya: NCloth Part 3 - Bouncy Castle (Cache Blending)
Maya: NCloth Part 2 - Netting (Indirect Deformation)
Maya: NCloth Part 1 - Flags (Ncloth, Collider, & Nucleus)
Maya: Soft Bodies Part 5 - Bubbles
Maya: Soft Bodies Part 4 - Water
Maya: Soft Bodies Part 3 - Snow
Maya: Soft Bodies Part 2 - Cloth & Marble
Maya: Soft Bodies Part 1 - Flesh
Maya: Active/Passive Bodies - Pin Constraint (Earring)
Maya: Active/Passive Bodies - Nail Constraint (Newton's Cradle)
Maya: Active/Passive Bodies - Hinge & Spring Constraints (Catapult)
Maya: Active/Passive Bodies - Stand In Object (Chain Links)
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