I have came up with 3 ideas, each a different novel, to develop and adapt a character from;
First Idea
The Gunslinger by Stephen King, as apart of The Dark Tower Series.
It's a series that I enjoy reading, and has plenty of material to work from, with a likeable protagonist and fascinating character development.
The Gunslinger is the first in the series, which introduces Roland Deschain as the Anti-Hero. His goal is to seek The Dark Tower, which serves as a crossing point for parallel universes, though his motives for doing so change throughout the story and is driven by his Ka-Tet that is similar to that of Karma.
This fantasy world is set in the old west, though uses old tales, demons and magic. Such as Roland's dual revolvers having been made by the metal of Excalibur, a fictional sword from other tales that serves as a reference in this fantasy world.
Second Idea
The Black Company by Glen Cook has a powerful wizard and an interesting background to adapt into a game.
Third Idea
The Way Of Kings by Brandon Sanderson has an interesting world with a lot of material to adapt into a game.
Tuesday, 15 January 2013
Adaptation: Initial Thoughts
When I first saw the brief for this project, I gravitated towards the game design aspect as that is what I aspire for as a future career. I was uncertain whether to focus on the character design, or whether I wanted to focus on the animating for the game world. However, I enjoy the designing prospect for characters more than the animation.
With that said, I'll be looking at: Character Design for Game
With the following pipeline: Text (Novel, Short Story or Article) to Character Design for Game
Monday, 14 January 2013
Friday, 11 January 2013
Wednesday, 9 January 2013
Maya: Tutorial Compilation
Generi:
Lip Sync Complete: http://jake-carpenter.blogspot.co.uk/2012/12/maya-complete-lip-sync.html
Pipeline:
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