A bit late, but it's finally up. Had an issue yesterday with the file becoming corrupted and then when it finally opened, the images had disappeared. Then my internet was down, when I was trying to retrieve the images and when I tried to upload to scribe. But, it's here now.
Okay - you were late - and so was I. We'll call it quits then! No essay proposal however - get something on here asap - and the same goes for your reviews. Do not fall behind with your weekly tasks, Jake - it's self-sabotage otherwise.
What I like about your influence maps and resulting thumbnails is your embrace of scale, and I'm excited by your clear sensitivity for dramatic lighting effects... this might inspire you further in terms of drama!
http://www.youtube.com/watch?v=msIjWthwWwI
Compositionally, your lumber room is basically a big picture of a blank wall - the heart of the composition is blank, so you should thumbnail your way to something more dynamic and less 'blind'. You should consider a foreground layer - and this true of all your thumbnails - some foreground stuff would help your scenes to read spatially. The room of roots: the right side of the tree pretty much marks the centre of the picture plane and seems to chop the composition in two; just moving the tree to the left (while ensuring that it's still nicely back-lit) would, I think enliven this scene further. Regarding the hall of bright carvings, it just seems a shame that the carvings themselves are all reduced to the size of chess pieces. Again - it feels as if the foreground should contribute - perhaps if we were looking past more carvings (as if we standing behind one on the far side of the room and looking in). I think you need to do more actual design work about the detailing of your architectural spaces - where are those shapes and architectural forms coming from - return to the 'real' world for your references. Yes, concept art is good for ideas, but it can be a bit incestuous if concept artists only look to each other for visual cues.
A bit late, but it's finally up. Had an issue yesterday with the file becoming corrupted and then when it finally opened, the images had disappeared. Then my internet was down, when I was trying to retrieve the images and when I tried to upload to scribe. But, it's here now.
ReplyDeleteOGR 10/11/2011
ReplyDeleteEvening Jake,
Okay - you were late - and so was I. We'll call it quits then! No essay proposal however - get something on here asap - and the same goes for your reviews. Do not fall behind with your weekly tasks, Jake - it's self-sabotage otherwise.
What I like about your influence maps and resulting thumbnails is your embrace of scale, and I'm excited by your clear sensitivity for dramatic lighting effects... this might inspire you further in terms of drama!
http://www.youtube.com/watch?v=msIjWthwWwI
Compositionally, your lumber room is basically a big picture of a blank wall - the heart of the composition is blank, so you should thumbnail your way to something more dynamic and less 'blind'. You should consider a foreground layer - and this true of all your thumbnails - some foreground stuff would help your scenes to read spatially. The room of roots: the right side of the tree pretty much marks the centre of the picture plane and seems to chop the composition in two; just moving the tree to the left (while ensuring that it's still nicely back-lit) would, I think enliven this scene further. Regarding the hall of bright carvings, it just seems a shame that the carvings themselves are all reduced to the size of chess pieces. Again - it feels as if the foreground should contribute - perhaps if we were looking past more carvings (as if we standing behind one on the far side of the room and looking in). I think you need to do more actual design work about the detailing of your architectural spaces - where are those shapes and architectural forms coming from - return to the 'real' world for your references. Yes, concept art is good for ideas, but it can be a bit incestuous if concept artists only look to each other for visual cues.
In regard to those 'bright carvings' - be bold!
http://ucarochester-cgartsandanimation.blogspot.com/2010/12/online-colour-scheme-designer-and-its.html